How many expansions does carcassonne have
Carcassonne has an entire extended family of expansions to keep those base tiles company. Today we take a look at a few of these expansions for you.
Star wars Carcassonne is a fun stand alone version of the original Carcassonne. Play as one of your favourite characters, such as Luke Skywalker!
The first entry in the Carcassonne Games series has been given a refresh. Carcassonne is a tile-laying game where players need to construct the area around the famous French city of the same name. The different tiles act as landscape of cities, roads, fields and monasteries.
This is the second title in the 'Around the World' series of Carcassonne. This games takes players back to America's Old West, sending their cowboys in to score points. Place tiles to construct cities, prairies, railroads and mountains.
Land on the mountains, claim the mines and find gold! The Carcassonne games head to the world of fantasy with this third expansion. The city is being visited by a dragon, making life very difficult for the followers. This game includes 30 new tiles which can be used to unleash this beast, or summon a fairy to protect your followers. The eighth expansion of Carcassonne! Bridges are used to continue a road over a field tile, castles are placed atop two-segment cities and allow you to cash-in on the next completed adjacent feature, and bazaars are a new type of tile which allow you to auction off tiles in exchange for points in the game!
Expansion number six for Carcassonne! The game contains a further 12 tiles plus the wooden count figure. Your ultimate guide to the best Carcassonne expansions large and small. The iconic title that helped usher in the modern board game and popularize the tile-laying game has also launched many expansions. There are so many that if you wander in a game shop you might see an entire shelf dedicated to the multitude of Carcassonne content out there.
It can be very intimidating so do not worry, sit back, relax and let us tell you all you need to know. This is our comprehensive guide to the best Carcassonne Expansions. The least popular and definitely not topping the list of the best Carcassonne expansions is the 7th major expansion to launch, The Catapult.
In a catapult round, players attempt to launch special tokens with the wooden catapult. Players have one each of four different kinds of tokens that determine what kind of catapult action is to be taken. There are better dexterity games out there. At long last, the circus is coming to Carcassonne. The ringmaster has organized a night full of stunning acrobatic routines that will leave you speechless, while the most talented artists show their latest tricks. Followers can now be trained to perform human pyramids, and a circus tent will attract the people of Carcassonne, while the ringmaster keeps things organized and visitors calm and quiet.
When thinking about the rankings, this is another one to quickly pass over on the list of the best Carcassonne expansions if you are short on time. The first player to build a road will get the Robber token. Then as players complete more roads, whoever builds the longest road will take control of the Robber token.
At the end of the game, each completed road is worth one victory point if you control the Robber token. The King works in much the same way, but with cities. The player who completes the first city will gain the King token. As players make bigger and bigger cities, control of the token will pass between the largest landowner.
Whoever has the King token at the end will receive bonus points for their city tiles. The expansion adds some flavor into the mix with the Robber and King. The Count, on the other hand, is a little trickier to grasp and add to other expansions, but it adds a lot of new strategy with its ability to move meeples around the board.
The Catapult expansion if you can still find it is generally considered the worst expansion for Carcassonne ever made. In the Catapult expansion, there are several new tiles that will force a Catapult round. In the Catapult rounds, players will have one of four actions. They can try to hit other meeples to swap them, knock meeples down, hit a particular target, or they can try to catch the Catapult for points. Carcassonne, at its core, is a sleeper strategy game where the subtleties of placing a few tiles and workers have turned it into a classic strategy game that most gamers have on their shelves.
The Catapult expansion is an example of an expansion changing the dynamic of a game to appeal to a broader audience. Players going into it expecting an experience similar to the original are going to be sorely disappointed. Players who are looking for a more exciting or hectic version are going to have fun playing around with the Catapult.
If you do manage to find a copy of the Catapult, you should go into it expecting a wacky experience. If, however, you want a serious board game, do not get this expansion.
During their turns, players will also have the opportunity to place meeples on the Wheel of Fortune for bonus points. If you already own a copy I would only recommend getting it if you have the spare cash, are a completionist, and simply want to own all of the versions.
This expansion adds three new options for the players to choose from while playing the game. Some say that although it adds a lot of new depth for strategy, it also really slows down the game.
When this happens, a Bridge is placed on top of that tile, indicating that the road continues up and over that tile and extends the road to the next connecting tile. This is another way to boost the length of the road. With a Castle, players can instead build a Castle and place a meeple on a two-tile city to create a fief.
The fief will extend two tiles on either side of the Castle. Once a castle is built and a fief has been established, the first feature completed in the fief is scored like normal but the meeple in the Castle is also scored for the same amount of points.
This effectively doubles the first completed feature in the fief. Bazaars add an auction round into the game. Whenever a Bazaar tile is placed the game stops and an auction round occurs.
Tiles are drawn equal to the number of players and the first player chooses which tile he wants and places a bid for it. Every player will then either pass or bid higher until one person receives the tile. The players without a tile will then continue to bid until everyone receives one.
The last person will get their tile for free because nobody is bidding against them. Players will be bidding with the only recognized form of currency in Carcassonne: victory points.
This expansion allows players to become shepherds on the hills in addition to the usual thieves, knights, monks, and farmers. The new Hill tiles, when placed are placed on top of a random facedown tile to elevate them, effectively make a hill on the board. A Hill acts as a tiebreaker for features. If two players have meeples for a completed feature, but one player has theirs on a Hill, the player with the hill will receive the points, and the other player gets nothing.
Being taller always has its advantages. The Shepherd meeple and Sheep tiles add a push-your-luck mechanic to the game. Whenever you build a field you can place your Shephard meeple on a field. After a Shepherd is placed, you get to draw a token out of the very cute Sheep bag.
The token is placed next to the Shepherd on the board, and any time you add to that field you can continue to draw tokens or score your Sheep and take back your Shepherd. The push-your-luck aspect comes in when drawing new Sheep tokens. When scoring features, players may redeploy one or more followers from the appropriate quarter to the feature being scored unless the Count is in that quarter.
This occurs before calculating the majority. The first player plays the Fork tile and may place a follower as usual. No U-turns allowed. When all river tiles have been played, the next player plays the Lake with a City tile at one end of the river. The next player places the Lake with a Volcano tile. This player plays the Dragon and draws the first normal tile when using that expansion. After playing a tile containing a Crop Circle, you must either add a follower to a feature where you already have a follower, or remove a follower from a feature.
Each other player must take the same action as you. Club symbol affects thieves on roads. Rake symbol affects farmers on fields. Shield symbol affects knights on cities.
Each player receives one Phantom follower in their color which can be placed like a usual follower but at the same time as a normal follower placement. In this way, two features, rather than the usual one, can be claimed by the same player on the same turn on the same tile. When the feature is scored, the phantom follower is returned to the player to be reused. If a player reveals a tile with the Celebration symbol, they place the tile as usual. The player can also choose to do neither.
Imprisoned followers 4th Expansion - The Tower may not be returned to the supply using the Celebration feature. Place the tiles as per normal, then the player places their robber figure on the score track next to the score marker of any other player. The next player who has not yet placed their robber also placer a robber on the scoring track beside another player's score marker. Whenever a player moves their score marker and there is a robber beside it, the player with the robber earns half the points of the score marker and then removes their robber.
The player who earned the original points retains all their points. Robbers do not earn points from another player's robbery. If a robber earns points, any robbers attached to that player's score marker move with it and do not score for the robbery. If there are two score markers on the same space as a robber and both score, the robber's owner can choose whom to rob.
The rules are identical to the first Corn Circles expansion, but the tile artwork is completely different. This expansion cannot be obtained separately, but only as part of the six Carcassonne Minis one tile in each box. A city is besieged when a city segment with a siege is added to it. An incomplete besieged city scores no points. Completed besieged cities are worth double points for farmers. The cloister tiles in the base game are replaced with German Monasteries.
Players may deploy a follower as a monk, under the original rules, or deploy a follower as an abbot. An abbot remains on the tile until the end of the game, at which point the monastery is scored 1 point per tile in all four directions including the monastery itself until the edge of the playing area or a gap in the tiles is reached. Rio Grande Expansions. The Spring Tile replaces the spring included in the River. The road clearly separates the field on either side of the spring.
Common House Rule for Pig Herd Tile: At the end of the game, the player that has control of the field containing the Pig Herd scores one additional point per adjacent city. Spielbox Magazine Expansions. A city is besieged when a city segment with the Cathar symbol is added to it. When you play a tile with a Cult, you may deploy a follower on it. The follower is called a Heretic. If a Cloister and a Cult are placed next to each another, even diagonally the Monk and the Heretic compete to finish their features first.
Whichever is completed first scores the usual 9 points and the other earns no points. If neither is completed at the end of the game, both are scored as usual. Each player takes a pair of Tunnel Chips.
With 2 players each take three pairs, 3 players each take two pairs. Once per turn, each player may place one of their tunnel chips on any unoccupied tunnel in play. At the end of the game, each tunnel with a colored marker will connect with the other marker of the same color.
Tunnels without a marker or matching marker are incomplete. Whenever an outbreak tile is played, a number token is placed on the tile. Beginning the next turn, fleas begin to spread out from the outbreak or previous outbreaks causing followers to flee or be removed from the board.
Each turn, one of a player's followers can, as a free action, move to another location on the same feature. If all the unused flea chits are used up, the lowest number is turned over, neutralizing that outbreak tile.
Any fleas connected to that tile and only that tile are turned over to their inactive side. If an active flea comes into contact with an inactive flea, it becomes active again, as well as any fleas attached to it. Outbreaks are neutralized as the game moves on. If there are no inactive fleas left, then active fleas are moved to a new tile.
Each player gets an equal number of these tokens at the beginning of the game, and can place them instead of followers to give bonus points when landscape features are scored. Commemorative Event Expansions. Special Editions. Winter Edition. Other Carcassonne Games. These games all use a similar core system: players place tiles depicting various terrains or structures and place Followers aka meeples on those terrains or structures for scoring.
Several, but not all, of the games require the terrains on adjacent tiles to line up. Carcassonne: Around the World Series. Other related games. Fan-made Expansions. Main article: List of unofficial expansions for Carcassonne.
GeekLists discussing the Carcassonne series. Table of Contents. Missing Image. Players take turns drawing 1 tile from the face down supply and adding it to the face up tiles already placed. Tiles must match city to city, road to road, or field to field. Players may optionally place one of there followers on an unoccupied feature city, road, cloister, or field of the tile they just placed.
If any features are completed, the player with the most followers in that feature score points for it. Place pig on Fortune.
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